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#第六届立创电赛#会唱歌的鼠标

创建时间:3年前

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视频

描述

<p>* 1、项目功能介绍</p> <p>这次制作一个带有USB声卡功能的鼠标,表面上看着是一个鼠标,其实它内置喇叭能够直接发声。</p> <p>*2、项目属性<br>首次公开,原创。</p> <p><br>* 3、开源协议<br>GPL3.0开源协议</p> <p>*4、硬件部分</p> <p>硬件上使用了 USB Hub 芯片对鼠标的 USB 信号进行扩展,转出2个USB接口,一个继续给鼠标使用,另外一个给 Arduino Leonardo (32U4)使用。理论上可以将32u4和USB Hub 芯片放在同一个 PCB 上,但是目前 32U4太贵了(立创商城 65元)。所以选择独立的"Badusb迷你型开发板 Beetle USB ATMEGA32U4虚拟键盘模块 "(22.88 元)。</p> <p>32u4 带有 USB Device 功能,通过编程,让它报告自己为一个 USB 声卡设备。这样插入电脑后,Windows 会增加一个音频输出设备,选择从这个设备输出后, Windows 会将音频发送到 32U4上。最终我们使用 PWM pin 作为模拟输出驱动喇叭发声。</p> <p>代码基于 Lufa USB 库开发,主要代码如下:</p> <p> </p> <p>#include "AudioOutput.h"</p> <p>/** LUFA Audio Class driver interface configuration and state information. This structure is<br> *  passed to all Audio Class driver functions, so that multiple instances of the same class<br> *  within a device can be differentiated from one another.<br> */<br>USB_ClassInfo_Audio_Device_t Speaker_Audio_Interface =<br>    {<br>        .Config =<br>            {<br>                .ControlInterfaceNumber   = INTERFACE_ID_AudioControl,<br>                .StreamingInterfaceNumber = INTERFACE_ID_AudioStream,<br>                .DataOUTEndpoint          =<br>                    {<br>                        .Address          = AUDIO_STREAM_EPADDR,<br>                        .Size             = AUDIO_STREAM_EPSIZE,<br>                        .Banks            = 2,<br>                    },<br>            },<br>    };</p> <p>/** Current audio sampling frequency of the streaming audio endpoint. */<br>static uint32_t CurrentAudioSampleFrequency = 48000;</p> <p><br>/** Main program entry point. This routine contains the overall program flow, including initial<br> *  setup of all components and the main program loop.<br> */<br>int main(void)<br>{<br>    SetupHardware();</p> <p>    //LAB_ZDebug LEDs_SetAllLEDs(LEDMASK_USB_NOTREADY);<br>    GlobalInterruptEnable();</p> <p>    for (;;)<br>    {<br>        Audio_Device_USBTask(&Speaker_Audio_Interface);<br>        USB_USBTask();<br>    }<br>}</p> <p>/** Configures the board hardware and chip peripherals for the demo's functionality. */<br>void SetupHardware(void)<br>{<br>#if (ARCH == ARCH_AVR8)<br>    /* Disable watchdog if enabled by bootloader/fuses */<br>    MCUSR &= ~(1 << WDRF);<br>    wdt_disable();</p> <p>    /* Disable clock division */<br>    clock_prescale_set(clock_div_1);<br>#endif</p> <p>    /* Hardware Initialization */<br>    //LAB_ZDebug LEDs_Init();<br>    USB_Init();<br>}</p> <p>/** ISR to handle the reloading of the PWM timer with the next sample. */<br>ISR(TIMER0_COMPA_vect, ISR_BLOCK)<br>{<br>    uint8_t PrevEndpoint = Endpoint_GetCurrentEndpoint();</p> <p>    /* Check that the USB bus is ready for the next sample to read */<br>    if (Audio_Device_IsSampleReceived(&Speaker_Audio_Interface))<br>    {<br>        /* Retrieve the signed 16-bit left and right audio samples, convert to 8-bit */<br>        int8_t LeftSample_8Bit  = (Audio_Device_ReadSample16(&Speaker_Audio_Interface) >> 8);<br>        int8_t RightSample_8Bit = (Audio_Device_ReadSample16(&Speaker_Audio_Interface) >> 8);</p> <p>        /* Mix the two channels together to produce a mono, 8-bit sample */<br>        int8_t MixedSample_8Bit = (((int16_t)LeftSample_8Bit + (int16_t)RightSample_8Bit) >> 1);</p> <p>        #if defined(AUDIO_OUT_MONO)<br>        /* Load the sample into the PWM timer channel */<br>        OCR1A = (MixedSample_8Bit ^ (1 << 7));<br>        #elif defined(AUDIO_OUT_STEREO)<br>        /* Load the dual 8-bit samples into the PWM timer channels */<br>        OCR1A = (LeftSample_8Bit  ^ (1 << 7));<br>        OCR1B = (RightSample_8Bit ^ (1 << 7));<br>        #elif defined(AUDIO_OUT_PORTC)<br>        /* Load the 8-bit mixed sample into PORTC */<br>        PORTC = MixedSample_8Bit;<br>        #endif</p> <p>        //LAB_ZDebug uint8_t LEDMask = LEDS_NO_LEDS;<br>        </p> <p>        /* Turn on LEDs as the sample amplitude increases <br>        if (MixedSample_8Bit > 16)<br>          LEDMask = (LEDS_LED1 | LEDS_LED2 | LEDS_LED3 | LEDS_LED4);<br>        else if (MixedSample_8Bit > 8)<br>          LEDMask = (LEDS_LED1 | LEDS_LED2 | LEDS_LED3);<br>        else if (MixedSample_8Bit > 4)<br>          LEDMask = (LEDS_LED1 | LEDS_LED2);<br>        else if (MixedSample_8Bit > 2)<br>          LEDMask = (LEDS_LED1);</p> <p>        LEDs_SetAllLEDs(LEDMask);<br>        */<br>    }</p> <p>    Endpoint_SelectEndpoint(PrevEndpoint);<br>}</p> <p>/** Event handler for the library USB Connection event. */<br>void EVENT_USB_Device_Connect(void)<br>{<br>    //LAB_ZDebug LEDs_SetAllLEDs(LEDMASK_USB_ENUMERATING);</p> <p>    /* Sample reload timer initialization */<br>    TIMSK0  = (1 << OCIE0A);<br>    OCR0A   = ((F_CPU / 8 / CurrentAudioSampleFrequency) - 1);<br>    TCCR0A  = (1 << WGM01);  // CTC mode<br>    TCCR0B  = (1 << CS01);   // Fcpu/8 speed</p> <p>    #if defined(AUDIO_OUT_MONO)<br>    /* Set speaker as output */<br>    DDRB   |= (1 << 6);<br>    #elif defined(AUDIO_OUT_STEREO)<br>    /* Set speakers as outputs */<br>    DDRB   |= ((1 << 6) | (1 << 5));<br>    #elif defined(AUDIO_OUT_PORTC)<br>    /* Set PORTC as outputs */<br>    DDRB   |= 0xFF;<br>    #endif</p> <p>    #if (defined(AUDIO_OUT_MONO) || defined(AUDIO_OUT_STEREO))<br>    /* PWM speaker timer initialization */<br>    TCCR1A  = ((1 << WGM10) | (1 << COM1A1) | (1 << COM1A0)<br>              | (1 << COM1B1) | (1 << COM1B0)); // Set on match, clear on TOP<br>     TCCR1B  = ((1 << WGM12) | (1 << CS10));  // Fast 8-Bit PWM, F_CPU speed<br>    #endif<br>}</p> <p>/** Event handler for the library USB Disconnection event. */<br>void EVENT_USB_Device_Disconnect(void)<br>{<br>    //LAB_ZDebug LEDs_SetAllLEDs(LEDMASK_USB_NOTREADY);</p> <p>    /* Stop the sample reload timer */<br>    TCCR0B = 0;</p> <p>    #if (defined(AUDIO_OUT_MONO) || defined(AUDIO_OUT_STEREO))<br>    /* Stop the PWM generation timer */<br>    TCCR1B = 0;<br>    #endif</p> <p>    #if defined(AUDIO_OUT_MONO)<br>    /* Set speaker as input to reduce current draw */<br>    DDRB  &= ~(1 << 6);<br>    #elif defined(AUDIO_OUT_STEREO)<br>    /* Set speakers as inputs to reduce current draw */<br>    DDRB  &= ~((1 << 6) | (1 << 5));<br>    #elif defined(AUDIO_OUT_PORTC)<br>    /* Set PORTC low */<br>    PORTB = 0x00;<br>    #endif<br>}</p> <p>/** Event handler for the library USB Configuration Changed event. */<br>void EVENT_USB_Device_ConfigurationChanged(void)<br>{<br>    bool ConfigSuccess = true;</p> <p>    ConfigSuccess &= Audio_Device_ConfigureEndpoints(&Speaker_Audio_Interface);</p> <p>    //LAB_ZDebug LEDs_SetAllLEDs(ConfigSuccess ? LEDMASK_USB_READY : LEDMASK_USB_ERROR);<br>}</p> <p>/** Event handler for the library USB Control Request reception event. */<br>void EVENT_USB_Device_ControlRequest(void)<br>{<br>    Audio_Device_ProcessControlRequest(&Speaker_Audio_Interface);<br>}</p> <p>/** Audio class driver callback for the setting and retrieval of streaming endpoint properties. This callback must be implemented<br> *  in the user application to handle property manipulations on streaming audio endpoints.<br> *<br> *  When the DataLength parameter is NULL, this callback should only indicate whether the specified operation is valid for<br> *  the given endpoint index, and should return as fast as possible. When non-NULL, this value may be altered for GET operations<br> *  to indicate the size of the retrieved data.<br> *<br> *  \note The length of the retrieved data stored into the Data buffer on GET operations should not exceed the initial value<br> *        of the \c DataLength parameter.<br> *<br> *  \param[in,out] AudioInterfaceInfo  Pointer to a structure containing an Audio Class configuration and state.<br> *  \param[in]     EndpointProperty    Property of the endpoint to get or set, a value from Audio_ClassRequests_t.<br> *  \param[in]     EndpointAddress     Address of the streaming endpoint whose property is being referenced.<br> *  \param[in]     EndpointControl     Parameter of the endpoint to get or set, a value from Audio_EndpointControls_t.<br> *  \param[in,out] DataLength          For SET operations, the length of the parameter data to set. For GET operations, the maximum<br> *                                     length of the retrieved data. When NULL, the function should return whether the given property<br> *                                     and parameter is valid for the requested endpoint without reading or modifying the Data buffer.<br> *  \param[in,out] Data                Pointer to a location where the parameter data is stored for SET operations, or where<br> *                                     the retrieved data is to be stored for GET operations.<br> *<br> *  \return Boolean \c true if the property get/set was successful, \c false otherwise<br> */<br>bool CALLBACK_Audio_Device_GetSetEndpointProperty(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo,<br>                                                  const uint8_t EndpointProperty,<br>                                                  const uint8_t EndpointAddress,<br>                                                  const uint8_t EndpointControl,<br>                                                  uint16_t* const DataLength,<br>                                                  uint8_t* Data)<br>{<br>    /* Check the requested endpoint to see if a supported endpoint is being manipulated */<br>    if (EndpointAddress == Speaker_Audio_Interface.Config.DataOUTEndpoint.Address)<br>    {<br>        /* Check the requested control to see if a supported control is being manipulated */<br>        if (EndpointControl == AUDIO_EPCONTROL_SamplingFreq)<br>        {<br>            switch (EndpointProperty)<br>            {<br>                case AUDIO_REQ_SetCurrent:<br>                    /* Check if we are just testing for a valid property, or actually adjusting it */<br>                    if (DataLength != NULL)<br>                    {<br>                        /* Set the new sampling frequency to the value given by the host */<br>                        CurrentAudioSampleFrequency = (((uint32_t)Data[2] << 16) | ((uint32_t)Data[1] << 8) | (uint32_t)Data[0]);</p> <p>                        /* Adjust sample reload timer to the new frequency */<br>                        OCR0A = ((F_CPU / 8 / CurrentAudioSampleFrequency) - 1);<br>                    }</p> <p>                    return true;<br>                case AUDIO_REQ_GetCurrent:<br>                    /* Check if we are just testing for a valid property, or actually reading it */<br>                    if (DataLength != NULL)<br>                    {<br>                        *DataLength = 3;</p> <p>                        Data[2] = (CurrentAudioSampleFrequency >> 16);<br>                        Data[1] = (CurrentAudioSampleFrequency >> 8);<br>                        Data[0] = (CurrentAudioSampleFrequency &  0xFF);<br>                    }</p> <p>                    return true;<br>            }<br>        }<br>    }</p> <p>    return false;<br>}</p> <p>/** Audio class driver callback for the setting and retrieval of streaming interface properties. This callback must be implemented<br> *  in the user application to handle property manipulations on streaming audio interfaces.<br> *<br> *  When the DataLength parameter is NULL, this callback should only indicate whether the specified operation is valid for<br> *  the given entity and should return as fast as possible. When non-NULL, this value may be altered for GET operations<br> *  to indicate the size of the retrieved data.<br> *<br> *  \note The length of the retrieved data stored into the Data buffer on GET operations should not exceed the initial value<br> *        of the \c DataLength parameter.<br> *<br> *  \param[in,out] AudioInterfaceInfo  Pointer to a structure containing an Audio Class configuration and state.<br> *  \param[in]     Property            Property of the interface to get or set, a value from Audio_ClassRequests_t.<br> *  \param[in]     EntityAddress       Address of the audio entity whose property is being referenced.<br> *  \param[in]     Parameter           Parameter of the entity to get or set, specific to each type of entity (see USB Audio specification).<br> *  \param[in,out] DataLength          For SET operations, the length of the parameter data to set. For GET operations, the maximum<br> *                                     length of the retrieved data. When NULL, the function should return whether the given property<br> *                                     and parameter is valid for the requested endpoint without reading or modifying the Data buffer.<br> *  \param[in,out] Data                Pointer to a location where the parameter data is stored for SET operations, or where<br> *                                     the retrieved data is to be stored for GET operations.<br> *<br> *  \return Boolean \c true if the property GET/SET was successful, \c false otherwise<br> */<br>bool CALLBACK_Audio_Device_GetSetInterfaceProperty(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo,<br>                                                   const uint8_t Property,<br>                                                   const uint8_t EntityAddress,<br>                                                   const uint16_t Parameter,</p> <p>                                                   uint16_t* const DataLength,<br>                                                   uint8_t* Data)<br>{<br>    /* No audio interface entities in the device descriptor, thus no properties to get or set. */<br>    return false;<br>}</p> <p> </p> <p>*6、BOM清单</p> <p> </p> <p><img src="//image.lceda.cn/pullimage/gA00tD5f2xQqBXGrw8BIP2M67MrwhC3TkM47WSVt.png" alt="" width="1752" height="364"></p> <p> </p> <p>*7、大赛LOGO验证</p> <p><img src="//image.lceda.cn/pullimage/6QE0yGEmR1wS8w6hH29OS6Qpz7pDFuCwuo0IFF6u.jpeg" alt="" width="1382" height="1036"></p> <p> </p> <p>* 8、演示您的项目并录制成视频上传</p> <p> </p> <p><img src="//image.lceda.cn/pullimage/uQPsjJ4MNiCiPSqQpMVtm5JYTyF7ReBGDE4iCDNp.jpeg" alt="" width="3648" height="2736"></p> <p> </p> <p><img src="//image.lceda.cn/pullimage/SV4KID20tU4SYb4DlUuZWDD1ccbfTxKRZsAus90v.jpeg" alt="" width="3648" height="2736"></p>

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会唱歌的鼠标

会唱歌的鼠标

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附件

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AudioOutput.zip

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Zoologist 回复
<p>完整的工程在附件的 <span class="colour" style="color: rgb(38, 44, 50);">AudioOutput.zip 文件中</span><br><br/><br><br/>有兴趣的朋友可以直接将启动的 hex 文件刷写到 Arduino Leonardo 中</p>
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